When Murphy arrives
One of the lessons in life is that shit happens, and this is why you have to design for failure as Tom Graves talks about.
One of the lessons in life is that shit happens, and this is why you have to design for failure as Tom Graves talks about.
To be able to make the right choices for IT-platforms, we need to know future business volumes.
If you want to write a piece of software, you need to make a design effort before writing the code. But if you have a complex situation, you need to do a bit of architecture work before the detailed design and we always start with why.
As you may recall, the tool-chain for collaboration in film production is not scalable as we have a number of process bottlenecks.
One way of solving those issues would be to develop custom integrations and custom apps for our users.
Who and when are they key partners and customers in an eco-system for film?